Jul 26, 2005, 01:18 AM // 01:18
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#21
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Quote:
Originally Posted by -z|o-
We sB have our own version of healing ball which is simply invnisible without NR spam.
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Maelstrom + disenchants? You are of course right that healing balls are a pita to fight if you're not prepared to do so.
Also, I am in complete agreement with iQ.
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Jul 26, 2005, 01:23 AM // 01:23
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#22
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by -z|o-
We sB have our own version of healing ball which is simply invnisible without NR spam. Unless there are more skills introduced to remove enchantments in a fast and efficient way NR should stay as it is.
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Agreed entirely. If Nature's Renewal simply ceased to exist we'd go right back into healing ball mode as though nothing happened - none of the problems that made healing ball work have been addressed. Any nerf to Nature's Renewal will *require* a buff to enchantment removal, in addition to nerfs to abusive healing ball skills, if they don't want the game to simply degenerate back to a war of buff stacking.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 26, 2005, 01:23 AM // 01:23
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#23
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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I am hesitant to step into this conversation since there is some meaningful discourse going on. However, there are a few posts that are crossing the name-calling line. You can easily make your point without verbage such as "tard" and "asshat". Try to keep within the guidelines.
Thanks.
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Jul 26, 2005, 01:34 AM // 01:34
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#24
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
you're incorrectly paraphrasing my basic comments.
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That's why I posted a link to the thread so people could make up their own mind.
Quote:
furthermore 2 guildmates ganging up on someone who is simply expressing his opinions is wrong. we'll see what the high council decides to do.
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Ganging up? We're just expressing our opinions. It just so happens that we have the same opinion.
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Jul 26, 2005, 01:35 AM // 01:35
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#25
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Jungle Guide
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^^
Happens to agree with their opinion.
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Jul 26, 2005, 01:55 AM // 01:55
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#26
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Natures renewal is indeed out of hand. However I don't see arena.net addressing the problem until it gets way out of hand (with any skill/build.)
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Jul 26, 2005, 01:59 AM // 01:59
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#27
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I'm not sure I agree on what should and should not be nerfed/buffed, but I do agree that Arena.Net should not be afraid to nerf/buff just because a bunch of immature people will whine that their godly build got turned to "trash", while it's really just balanced.
Now, changing the game entirely, that's a different story.
__________________
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Jul 26, 2005, 02:03 AM // 02:03
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#28
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Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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To be fair to Ensign, he definitely has been extremely vocal in terms of what skills might be potentially, and are, abusive. This includes every single build that he used to dominate in tombs. In terms of the healing ball/life bond strategy, a few alpha testers did pass along the word to the devs for Ensign fairly early -- back before the game was released.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
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Jul 26, 2005, 02:10 AM // 02:10
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#29
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Krytan Explorer
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My question ends up being that in by nerfing/buffing something to "fix" PvP they end breaking PvE.
Every time I see a complain it seen to be comming from PvP players, I dont see people saying "nerf Tengu" or "reduce the putrid explosion mobs" ...
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Jul 26, 2005, 02:15 AM // 02:15
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#30
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Maybe because PvE doesn't matter?
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Jul 26, 2005, 02:19 AM // 02:19
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#31
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
Every time I see a complain it seen to be comming from PvP players
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Well this will obviously be the case for skill balancing. After all, do you think the mobs go and complain to the devs when they get slaughtered by some unbalanced PvE skill? In PvE everything is one way. If something is broken real people abuse it against other real ... no wait computer code. Computer code has no feelings
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Jul 26, 2005, 02:27 AM // 02:27
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#32
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by Sarus
Computer code has no feelings
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How dare you talk about computer code that way.
Come here C++, they won't talk about you like that any more...
__________________
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Jul 26, 2005, 02:28 AM // 02:28
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#33
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Guest
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The reason there are no true nerfs to PvE is because PvE has to be easy enough for monks to scrape up all the broken pieces of the most vegetative inducing teams.
Asshat and tard are such strong words, I like them. They inspire fear and emotion in the masses. Rock on!
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Jul 26, 2005, 02:35 AM // 02:35
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#34
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I'm curious, is the "no active balancing" a stated policy by anet, or have they merely refrained from doing it since release, without actually saying anything about whether they ever will/wont?
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Jul 26, 2005, 05:37 AM // 05:37
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#35
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Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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There is no such thing as a formal "no active balancing" stance. The devs are still there, and working quite hard. Gaile did mention sometime in the past that after release, there is a team working on maintaining the current release, while a separate team focuses on Chapter two.
In other words, changes and updates are always on the way, as you can undoubtedly tell from the update notes.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
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Jul 26, 2005, 05:43 AM // 05:43
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#36
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by Aria
The devs are still there, and working quite hard.
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Clearly, I mean, look at last week's update. "Closed equipment exploit.". Obviously, something as big as that takes 9 days, no doubt.
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Jul 26, 2005, 06:09 AM // 06:09
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#37
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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bugs are actually harder to fix than you think. Figuring out what is causing the bug isn't always trivial, then you have to figure out how to fix it, then you have to make sure you didn't break anything else while doing the fixing. It can eat up a lot of resources.
In regards to Anet's position on skill balancing, I think they know what skills are broken. However, they are cautious about changing them because they don't want to upset the balance of any tournaments currently going on. I think they figure as long as everyone knows it's broken it doesn't really matter for the time being.
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Jul 26, 2005, 06:11 AM // 06:11
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#38
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Jungle Guide
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Maybe ANet could say how the skills are going to be rebalanced like a week before it happens o that people know what is coming skill wise and arn't all the sudden stuck with NR or the like being drastically nerfed.
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Jul 26, 2005, 06:32 AM // 06:32
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#39
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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The complaints will be too opinionated and selfish. the general public dont know how to balance skills, best leave it to the alpha testers; they will know how to abuse it if it is still abusable.
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Jul 26, 2005, 06:33 AM // 06:33
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#40
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Jungle Guide
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oh I know my point was just to let the community know what was coming so that it wasn't a huge suprise when all the sunnden NR's enchant stripping is wiped out (just an example).
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